About InResponse
We're building a smarter way to brew Commander decks, one that understands the difference between what a card says and what a card does.
Picking the right piece, right when you need it
Commander is all about timing: the instant that saves the table, the silver bullet that keeps your strategy online, the pivot when plans change. InResponse is designed to hand you that exact piece of cardboard when it matters.
We look past card text and focus on intent, so finding the next best option feels as natural as drawing it from your sleeve.

Why InResponse exists
Every Commander player has been there: you're refining your deck, cutting cards that don't quite fit, and you need a replacement. Maybe something cheaper. Maybe something faster. Maybe just something different that fills the same role.
Existing databases are incredible at answering rules questions and showing you what's in a color. But they fall short when you ask: "What plays like this card?"
InResponse was built to answer that question. Not through keywords or card types, but through actual gameplay function: how cards perform at the table, how they fit into strategies, and how they compare across budgets and power levels.
Text doesn't tell the whole story
A card that draws three cards and a card that lets you tutor for an answer are both "card advantage," but they solve very different problems. Traditional search can't capture these nuances.
Function over form
InResponse groups cards by what they actually do in a game: protecting your board, generating value, disrupting opponents, so you can find real alternatives, not just textual similarities.
Our principles
Fast
Get results instantly, no clutter or noise
Functional
Cards matched by role, not keywords
Budget-Aware
Find alternatives at any price point
Multiplayer
Built specifically for Commander
Drag to Build
Drag cards to Moxfield or Archidekt