Kruin Outlaw
{1}{R}{R}Creature — Human Rogue Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.


Creature — Human Rogue Werewolf // Creature — Werewolf
Creature — Human Rogue Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature — Werewolf
Double strike
Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.