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InResponse

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Legendary Planeswalker — Arlinn // Legendary Planeswalker — Arlinn


Set
Innistrad: Midnight Hunt (MID)
Color Identity
GR
Mana Value
4

Oracle Text

Arlinn, the Pack's Hope

{2}{R}{G}

Legendary Planeswalker — Arlinn

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.

−3: Create two 2/2 green Wolf creature tokens.

Arlinn, the Moon's Fury

Legendary Planeswalker — Arlinn

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

+2: Add {R}{G}.

0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

Watch Out

Layer ordering affects the final resultWatch Out

This card involves continuous effects applied in layer order. Type changes (layer 4) are applied before ability changes (layer 6) and P/T changes (layer 7). The order matters — a creature that loses abilities in layer 6 can still get new abilities from effects applied later in the same layer.

Mana abilities don't use the stackRules Note

If this card's activated ability produces mana and doesn't target, it's a mana ability. Mana abilities resolve immediately without using the stack — opponents can't respond to them. However, abilities that target (even if they produce mana) aren't mana abilities.

Static ability — always active, can't be responded toRules Note

This card has a static ability that applies continuously as long as it's on the battlefield. There's no trigger or activation — the effect just exists. Removing the permanent is the only way to stop it.