Hookhand Mariner
{3}{G}Creature — Human Werewolf
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)


Creature — Human Werewolf // Creature — Werewolf
Creature — Human Werewolf
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature — Werewolf
This creature can't be blocked by creatures with power 2 or less.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)