Oakhame Ranger
{G/W}{G/W}{G/W}{G/W}Creature — Elf Knight Ranger
{T}: Creatures you control get +1/+1 until end of turn.

Creature — Elf Knight Ranger // Sorcery — Adventure
Creature — Elf Knight Ranger
{T}: Creatures you control get +1/+1 until end of turn.
Sorcery — Adventure
Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
This card has a static ability that applies continuously as long as it's on the battlefield. There's no trigger or activation — the effect just exists. Removing the permanent is the only way to stop it.