Emeria's Call
{4}{W}{W}{W}Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.


Sorcery // Land
Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}.
If this card's activated ability produces mana and doesn't target, it's a mana ability. Mana abilities resolve immediately without using the stack — opponents can't respond to them. However, abilities that target (even if they produce mana) aren't mana abilities.
This card has a static ability that applies continuously as long as it's on the battlefield. There's no trigger or activation — the effect just exists. Removing the permanent is the only way to stop it.